Cartipede with Target and Sevnthsin
Another recent project was Cartipede, a game we made for Target with SevnthSin.
First came the basic level design.

And then next day we made it bigger.
From that point, enemies started going into production. First up - cars. Some cars are based on real life PUNY cars and some early stabs at biological enemies like a Swamp Monster. Take a gander ~Then, after many incarnations and redrawing, came the pick-up items, and a mock-up of what we thought a big Cartipede would look like:

Then we focused on the background again... here's the start:

A lot of little details got put in, pixel by pixel. We probably drew ten different types of trees and wasted tons of time doing it ~ and eventually it got to this state, which was almost where we wanted it:

And, after changing a lot of things to fit changing mechanics of things, it got to its final state!

More fierce enemies:

With the game nearly completed, the addition of transition screens and such to complement the Sevnthsin main game frame were all that was left!


1 Comments:
I wish there were real sea monsters at Target.
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